

There are also other nuances to be aware of too, such as each property has an overrideState. Because of how the Volume system works, you edit properties in a different way to standard Unity components. To access and control this override at runtime, use the Volume scripting API. HDRP now applies Channel Mixer to any Camera this Volume affects. In the Inspector, navigate to Add Override > Post-processing and click on Channel Mixer.In the Scene or Hierarchy view, select a GameObject that contains a Volume component to view it in the Inspector.Using Channel MixerĬhannel Mixer uses the Volume framework, so to enable and modify Channel Mixer properties, you must add a Channel Mixer override to a Volume in your Scene.

For example, if you increase the influence of the green channel on the overall mix of the red channel, all areas of the final image that are green (including neutral/monochrome) tint to a more reddish hue.

The Channel Mixer effect modifies the influence of each input color channel on the overall mix of the output channel.
